Real-Time Collision Detection

Real-Time Collision Detection

Mathematics for Computer Graphics and Game Programming

Mathematics for Computer Graphics and Game Programming

How and Why We Make Games

£34.99
This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a prod
Availability: In stock
SKU
9781040087046
This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural expression, and the myth of a universal audience.The book analyzes why we should put politics in our games and how hyperrealism may be a trap. It also proposes a new framework for thinking about game narrative and a different paradigm for the production altogether. Topics tackled are approached from a multidisciplinary perspective, so be prepared to read both about Peter Paul Rubens and John Carmack. There are also graphs, system rhetorics discussions, and the market reality-stakeholders, return on investments, and the gaming bubble bursting.This book is written for readers passionate about the craft of making games, including journalists and industry professionals. It offers a more humanistic perspective on games, presented by experienced writers who know the intricacies of game development.
More Information
Fiction Books No
Non Fiction Books No
authors Ganszyniec, Artur
Write Your Own Review
You're reviewing:How and Why We Make Games

No Related Posts